Into the Storm Breakdown
Title: Into the Storm
Programs: Houdini, Mari, Photoshop, UV Headus Layout
Not responsible for the plane model
Texture: Mari + Photoshop
Not responsible for plane base texture maps
This page is a dedicated breakdown to my project Into the Storm. Here can be found the process taken to model, render tests for lighting, and FX system building.
Please use the right-hand navigation to view the different sections available.
Launch Animation 01
Launch Animation 02
Launch Animation 03
Launch Animation 04
Launch Animation 05
Texture Lighting Test
The intended effects in this piece were a combination of all that I have learned in Houdini. As well as the pursuit of growth in their creation.
Rain System Test
An initial test into the rain system checking to see behavior and splash interaction.
White = Rain drops
Red = Splash
Blue = Run/Drip
Rain Sim 01
The first sim utilizing the fully animated geometry.
100 frames from wetmap creation to be used in shading network.
Darker areas equate to wetter surfaces
Deck Splash Source
Based off Rain sim collision
**Please open in full screen for easier viewing**
Source has been slowed down for easier viewing
White: Source points (Rather small)
Rain + Deck Splash Combined
A combination between the rain and deck splash systems
Add Wetmap to Textures
Particle Velocity setup
Colored red and green to be later used in distortion channels