Into the Storm
Title: Into the Storm
Programs: Houdini, Mari, Photoshop, UV Headus Layout
Modeled: Houdini,
Not responsible for the plane model
SIM: Houdini
Lighting: Houdini
Texture: Mari + Photoshop
Not responsible for plane base texture maps
Rendering: Mantra
Description:
This work is a passion project with the intent of testing and expanding currently existing abilities within Houdini. This scene showcases multiple FX generated in varying ways to create a cohesive and exciting visual. There are a planned total of three broad FX each containing various smaller FX and Sims put together.
The first being a particle rain system, including water running along the jet and deck surfaces. It is followed by water being pushed by the engine wash from takeoff.
The next significant effect comes from the jet engine. The first portion being the heat distortion created by just idling the fans of the engine. Then the afterburner during launch.
Finally, the steam being released from the catapult used to fling the airplane off the deck.