Tea Set
Title: Tea Set
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Programs: Maya, RIB Code
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Modeled: RIB Code + Maya
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SIM: N/A
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Lighting: Maya Renderman
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Texture: RIB Code
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Rendering: Renderman
Description:
This project aimed to learn and exhibit an understanding of basic modeling, texturing, and lighting using RIB coding and Renderman in Maya. Each piece/basic primitive of the cups and tea set were created and placed using RIB coding. Followed by UV mapping and texturing. Using the in-space coordinate system lights are constructed and situated in the scene including their direction and intensity. The tray was modeled using Maya tools and then imported into the scene using coding. Overall this project was an interesting look into what happens behind the scenes when working in a CG program.