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Passage of Time
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Title: Passage of Time
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Programs: Maya, Nuke, Mari, Photoshop, UV Headus Layout
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Modeled: Maya
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SIM: N/A
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Lighting: Maya Arnold
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Texture: Mari + Photoshop
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Rendering: Arnold
Description:
A modeled environment with the intention of having objects requiring varying textures to explore creation and application within Arnold and Mari. Followed by taking these same objects and aging them by about ten years of use and abandonment. A library and chess set offered the most extensive variety in required materials, as well as an appealing atmosphere to create. The exciting part of this piece was to decide on an overall look from beginning to end by ten years, followed by sourcing textures in real life, and online to create the final look.
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