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CG Integration

Title: CG Integration

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Programs: Maya, Nuke, Photoshop, UV Headus Layout

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Modeled: Maya

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SIM: Maya (Gravity and RBD)

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Lighting: Maya Arnold

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Texture: Photoshop

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Rendering: Arnold

Description:

An inquiry into real world-based lighting along with the use of a chrome ball to integrate a CG model into a backplate. The first steps included taking multiple photos of different objects during varying lighting situations. After choosing a decent picture, the next step is to model a replica of the object to be integrated. Following is object and lighting placement based upon the use of a chrome ball, gray cube, and an object for scale. Finally are the many render layers needed to create reflections, shadows, and other necessary bits of information.

All Rights Reserved

by Luke Vuilliomenet and their respective owners

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